And only 12. Torpeodo, due to their 100% shield penetration, deal full damage in to hull and 50% to shields. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. In order for an entire fleet to be cloaked, every ship within the fleet must have this tech in its auxiliary slot. Please can you remove Shield and Armour penetration from the base game. Driller drones have some problems, but are awesome in no shield systems. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Even a full point defence fleet would be unable to stop this many missiles. . Missiles are best now. A crisis is an event that threatens the entire galaxy and all life within it. Torpedo = 100% Shield penetration. Second destroyer fleet lost 23 ships and the remaining hull was 44%. Stellaris. I tried everything, strikecraft, artillery, energy weapons, etc. Radiation Shielding - Increased ship shield strength 8. 14 votes, 10 comments. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all. I do full penetration armaments for the titans and battleships. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. The next expansion for Stellaris is Synthetic Dawn, focused on the galaxy’s killer robots and the humans they oppress, destroy, or turn into batteries. 14 0. 100% shield penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. . Edit: my second guess is that it stops all shield penetration completely,. So what does that really mean? Does that mean it bypasses my shields and. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, powers a space-time continuum distortion emitter. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. In case of. Armor is still very effective at countering them than shields. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. +100% armor/shield penetration (this seems to be a bit glitchy, as even though the weapons have a base armor/shield pen of 100% they still are dealing damage to shields/armor) the united flare is their super weapon, which deals 8 million to 10 million damage per shot at 1,000 range with perfect accurarcy+tracking and 150% shield/armor. First destroyer fleet lost 19 ships and the remaining hull was 40. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. 1 comment. Contrary to some 'popular' opinion, they are mostly garbage. 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration; Contingency uses Android Assault Army to invade worlds. A crisis is an event that threatens the entire galaxy and all life within it. 索林原虫的出现不需要任何先决条件。. 80% damage pierce. Auto-best is not good, it frequently makes completely nonsensical design decisions. Stellaris: Shield Hardeners - You must use them. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. In general, vs Kinetics, Disruptors, strike craft and trops. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Jun 15, 2019 @ 11:18pm "penetration" #1. 1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships. It destroyed the end game combat, it makes all the shield and armour technologies you have spent the. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. All Discussions. Forty battleships have been equipped with. I'd guess it's also much better against other heavily armored, lightly shielded targets. There's about a 10 day delay though. 15. 100% Shield penetration = Ignores shields (no damage at all to shields). Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 当某个帝国掌握了 跃迁引擎 或 灵能跃迁引擎 后,异次元生物就可能发现本次元。. Using the Shroud. . 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). If you can, research more advanced. 50% shield penetration -> For this to be useful you'll need to fight more shields than HP. Once you. As time of writing (patch 3. Point defense need variety in stellaris. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. 44 MB. wpmaura. Even with their bonuses, their time to kill is awful. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. As a person who always roleplays as the defender of the galaxy in one way, my Unbidden playthroughs usually go in two ways. If you tailor your fleet to hard counter leviathans then I think 20-25k fleet power is more than enough for most of them. However, it looks like that at some point between then and now weapons were changed considerably. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). 30% armor hardening on top cuts it by another third. All of it is quite nice, but extreamally flat (tho, shields should not be fully. Disruptor = 100% Shield penetration. −5% accuracy. I'm not a fan of this new type of ship parameter. Kinetics only get like +15% penetration for medium and +30% for large size. . Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Projectile and Missle Weapons. Platforms stacked with missiles and as many shields as possible are my go-to Unbidden defense. But the rate of fire is usually better and high RoF adapts better to single target than low RoF does to swarms. 概述. Proton. For instance, if the enemy fleet is composed of mostly battleships with low tracking L weapons, then you should build a fleet of small ships with swarm combat computers fitted with weapons like Devastator Torpedoes and. To combat this, you’ll need to beef up your fleets as much as possible. shield_damage = <float> shield_penetration = <float> armor_damage = <float> armor_penetration = <float> Determines the damage efficiencies and. So if you got shield hardener, then 25% is dealt to shield. +100% armor/shield penetration (this seems to be a bit glitchy, as even though the weapons have a base armor/shield pen of 100% they still are dealing damage to shields/armor) the united flare is their super weapon, which deals 8 million to 10 million damage per shot at 1,000 range with perfect accurarcy+tracking and 150% shield/armor pen. Frop. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). So after looking in the ship behaviour i found that there is actually a modifier in the targeting behaviour for the ships to focus on shields and armor, but for whatever reason armor penetration is calculated using the following formula. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamApps\common\Stellaris\common\component_templates folder: Military power of a ship or a fleet is an estimate of its combined offensive and defensive capabilities. Nothing like just ending the game via migrating pops to shield worlds and activating a Halo Array. Proton. maximize weapon range though admirals/policies/shield build spam cheap naked corvettes, their entire purpose is to die so your battleships don't, keep making and replacing themHello everybody. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. The shield hardening components kind of revive the shields back to their older glory. ParasiteX Apr 21, 2017 @ 9:12pm. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Each variant is in its own fleet so I can track damage. For example the ancient laster (Cavitation Collapser), resembles normal lasers. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. 3: zhcn_name: 天洪浩荡: en_name: Deluge Machine: zhcn_desc: 大量的水被倾倒在行星上,消灭了所有人造结构和陆地生命形式。Does any one knows the difference? Some examples would be great. 27 dps. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. . ago. Yes. 80% damage against armor. Against other players in pvp, yes you would be right, as players usually don’t have +6000% bonuses to shield and armor or severe imbalances between shield/armor and hull (among other factors). Try to have a good mix of the latest weapons that provide good shield penetration (like torpedoes), good armor penetration (like energy weapons) and good missile or kinetic weapons. Radiation Damage, 3x Moving AOE Cylinders 90' targeting arc to foes: _ Radiation Damage (3x/sec) and up to -75 All Damage Resistance Rating for 10 sec to self: -83. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. Yes, but that doesn't matter too much. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Shield Penetration HP PROT SDEF Attack Range Effect Range Building Area Rank 1: 2 400: 162: 2,67: 37%: 37%: 187 500: 70: 187 500 150 500 50 Rank 2 3 600 162 2,67 37% 37% 270 000 72 270 000 150 500 50 Rank 3 4 800. If the enemy has no shield penetration, then shield hardening does nothing. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Defense platforms are finally very viable! What are your DP loadout? I always make three kinds of platforms: Artillery: Here I load the long distance boys, on side for a Neutron Lancher and the other side are Kinetic Artillery. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Penetration means it completely avoids the healthbar and will directly damage the underlying bar. 8) melt. EVER. Shield hardeners are a new defensive technology in the upcoming 3. . My enemy has mountains of torpedoes (no neutron launchers). Cool. Arc emitters: 100% accuracy. The building ON THE RING shouldn't project a shield onto the planet, but the planet should still be able to project its own shield. Added new. ago. Projectile and Missle Weapons. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. 5 days. Time to bring out the torpedos. Only larger weapons, medium and Large types get a small increase to armor penetration. the only way to use missiles effectively is to have a fleet comp that is "set up" in a way that enables missiles for example im using a sort of "king pin" fleet formation, with a big swarm of pd/torp corvettes that provide screening for line cruisers, who spam out missiles en mass, while battleships with spinals and hangars provide heavy firesupport. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. Shields are basically extra HP, damage to shields isn't affected by the armor stat. ParasiteX Apr 21, 2017 @ 9:12pm. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst possible. Large. Spare_Development_64 • 1 min. Potentially best vs human opponents with point defense. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. some weapons have armor/shield penetration so they ignore it. In earlier versions of the game this bonus was described as armor penetration. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. systems would need to be given a careful examination though I'm not convinced that stealth would be good here without a total overhaul of those systems so we can design-in proper stealth support. But next I found out "penetration shield 50%" and realized, that this is something wrong. In addition to that, explosives tend to have Penetration. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. ago. It lacks the bonus to hull damage lasers have. Players can activate cloaking on any ship or fleet equipped with cloaking generators through the ship orders menu in the bottom-left. I have always wondered whats the point of having penetration. Honestly shield penetration and armor penetration is pretty amazing. Component. Computer system. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. CryptoDoes any one knows the difference? Some examples would be great. Since my BB has 84. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won’t need to be taken down to destroy the enemy. Shield damage have every gun +100%, which mean 1:1, except ↓. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Robotics and Kinetic are all rounders in this aspect. 水晶复合镀层,水晶锻造镀层(俗称红甲)给予额外船体值而非装甲值。. I don't use mods and I could have sworn it was 100% shield and armor penetration and now that I checked my save it is just shield. Plasma = 100% Armour penetration. that this isn't a bad thing. your main fleet to engage fleets in system and newly arriving ones and the second smaller fleet on the side to engage with unbidden stations and hit the portal. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. hardening * total. The anomaly generated "shield world" is actually in a time loop. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Armor is still very effective at countering them than shields. (Except for the shield debuff). Strike Craft - Bombers have 100% shield penetration but I'm wondering if that is lowering my overall effectiveness because all my other weapons are mitigated by shields. Shield Penetration is stupid . wpmaura. Its DPS is 4. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. Which also kinda makes sense. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. The only way to stop the Unbidden is to destroy the Extradimensional Portal. Lightning conduits have the 100% accuracy that makes them solid weapon options, Amoeba flagella are decent strikecraft and the 100% armor penetration from mining drone cutting lasers can be very useful when fighting off other space creatures in the early game since they don't. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. -Missiles stay as they are. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Blocking shield : This type of shield generates a barrier that absorbs a certain amount of damage per unit of time. . It is mainly the unique content of μ series KANSEN in the Azur Lane game. Increase each shield's health, there's been enough background weaknesses added to shields, going through pulsars etc. In addition to shield/armour bonus damage and penetration, consider the range and accuracy/tracking of the enemy weapons. If I have a weapon that says it causes 125% hull damage and 100% shield penetration, that means it will need to chew through the armor at a normal rate, correct? Shields - would be bypassed. 概述. Now say, 30% shield hardening cuts Disruptor damage by a third. However I would also like to make clear that the mechanics of. I have seen in other posts better configurations but for some reason I do not have slots to place other types of weapons, like the G for example, this is the best thing that occurred to me. Hello everybody. Frop. If a hot border can be anticipated, I go for a Bastion Habitat. But next I found out "penetration shield 50%" and realized, that this is. 这些自称“沙巴纳什( Shabanash )”的高维入侵者被本次元物种称为“ 破界者. You can see armor is quite effective against medium plasmas. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Gatlings Swarm The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". Torpedo = 100% Shield penetration. ship_armor_mult = % the ships armor amount is increased byFeatures. maybe some space fauna or raiders come and lower one, and the other one kills it. The best wiki to get the latest updates and tips on the mobile game Stellaris: Galaxy Command!. You can beat anything because Stellaris is not hard. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Stellaris does not use the standard technology tree that most games use, instead it presents you with three randomly selected options. For example the ancient laster (Cavitation Collapser), resembles normal lasers. In-combat regeneration occurs but its not a significant factor. Damage redirected to the hardened component. It's a great mode for Stellaris. 5 Starship Shield Penetration. Shield is better than hull in that it regenerates itself incredibly quickly ( not even regenerative hull is that good ), hull armor reduces dmg, and there is penetration for both, a 100% penetrative weapon vs shields means it either skips shields or does double dmg against them, against these weapons hull is the better choice. In this video I explore the effe. shadowtheimpure. So, you generally don't want too much anti-shield weapons since they tend to take care of combined enemy fleet's shield regen first and do damage later (energy torps against unbidden are one of the. 27 votes, 31 comments. 6 update. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon bypasses shields altogether and only does armor and hull damage? I have always wondered whats the point of having penetration. Thread starter JamesBai03; Start date May 13, 2016; Jump to latest Follow Reply Menu. Hull, that once depleted, destroys ship. So after looking in the ship behaviour i found that there is actually a modifier in the targeting behaviour for the ships to focus on shields and armor,. They also have 50% armor penetration, so armor will be less effective. A new Stellaris update 3. Destroyers- if you use them, should be built for alpha and to die. I tried everything, strikecraft, artillery, energy weapons, etc. So, half of the damage they do will be harming your hull even before your shields drop. ago. But good lord do those eat power. 1 Graphics; 2 Ship Sizes. this gives you a lot more time to defeat the portal. When you have a shield hardener, they are practically not working from suspenion shields. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. So, I just realized in another thread, I don't actually know how MD 50% shield pen works. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. And also people dont care much for shield penetration, they have SOME quirks, but its very hard to build a 100 % shield pen fleet (if not impossible) so you are dealing pointless dmg with your shield pen because youll work through the shield anyway, or youre dealing pointless dmg to the shield because the shield. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. Neither Missiles, Autocannons nor Mass Drivers get special bonuses. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Weapons: As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Best. Shields are probably the better option, since stacking armor on small ships is futile. 1 comment. Beam. 1- They spawned really close and the endgame crisis didnt even take 2 years. A place to share content, ask questions and/or talk about the 4X grand strategy… Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. Driller drones have some problems, but are awesome in no shield systems. 8 battleship - particle lance and kinetic artillery, even on armor/shield. At present smaller weapons are better in most ways, other than range. 6. But that isn't something I expect to happen, as. 8-15. Callinicus. And so is born the fleet of the 170 torpvettes. Disruptor = 100% Shield penetration. 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship. Vanilla stats: 50% orbital bombardment damage reduction; upkeep: 5 energy. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Shield nullification. 30 per day/tick). 26. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and missiles be perfectly accurate. Additionally, this tech draws on a lot of power, requiring advanced power sources for ships, and when activated, ships will suffer from 100% shield nullification. 5 Starship Shield Hardness +47. Jun 15, 2019 @ 11:18pm "penetration" #1. I know this has been brought up before in the context of "I want to design my own starbase loadouts" but I'm suggesting something simpler that should be much easier to implement: if a starbase is built in a pulsar system (i. #4. - Gourmand in energy and is inefficient under a firepower too important. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. The other version is "%chance to reduce any damage from penetrating at all" but I don't. 09 0. 36%. I ragequited after the battle, and than reloaded the save. The differences between the weapons are much more nuanced. < > Showing 1-5 of 5 comments . Neither Missiles, Autocannons nor Mass Drivers get special. Shield hardeners are a new defensive technology in the upcoming 3. Well I guess we could go through process of elimination . It then gets divided by 4, presumably to make it the type of number Paradox. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). it all depends on what you're going to be fighting. Go to Stellaris r/Stellaris. 75% armor penetration 75% Shield penetration and 120 range as well as a high damage ratio. 6 also includes new galaxy shapes to explore, new story events, a new. 100% shield penetration, 100% armor penetration. shadowtheimpure. They should give these a boost to 100% accuracy and possibly a % of shield penetration. Yes. Hardening stacking question. What does 100% Shield Penetration Actually Mean? Does it mean that the weapon does twice their own respective damage against shields or does it mean that the weapon. If you want to disable enemy shields, the saturator X weapon is the best at that job. It lacks the bonus to hull damage lasers have. 25-30K with plasma and armor piercing things (like torpedoes). some weapons are better at killing shields, some are better at killing armor and some are better at killing hull. Stellaris Galaxy Command Wiki is a FANDOM Games Community. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Fun fact. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. All Discussions. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. Doing some tests against the contingency. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. enemy leans much more torwards battle ships and. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Apart from point defense. avoid lasers, plasma or particle beams - their main strength (armor penetration) has 0 effect in this fight, leaving you with only their weakness (penalty vs. Another option might be a shield hardener or make armor work against both hull and shield damage (move towards. 2? Load -20 -40 -80 -160 -320 Kinetic Damage Coefficient Name Coefficient Weak Hull 80% Simple Hull. Penetration my friend. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Go to Stellaris r/Stellaris. Its DPS is 4. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. In this video I explore the effe. But next I found out "penetration shield 50%" and realized, that this is something wrong. All Discussions. From this base ground we could have more interesting balancing of weaponry? But that will be probably be done in some mod instead. But next I found out "penetration shield 50%" and realized, that this is something wrong with my penetration understanding. You could break down shields into; - Thermal (Counters Plasma more efficiently) - EM (Counters Lasers) - Kinetic (Counters Mass Drivers) - Explosive. You could have a shield type that is very resistant to energy, and an armor type that is very resistant to kinetics. There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. They do about 50% less damage than a standard energy or kinetic weapon, but given that most (but not all ofc) endgame challenges have 1/3 or. 高维入侵(异次元入侵)是指来自另一空间维度的敌人入侵本世界。高维入侵是《群星》后期危机的一种。. I tried everything, strikecraft, artillery, energy weapons, etc. ago. At which point it still doesnt offer enough to be valueable. 1- They spawned really far and holy fuck so much micro. I've had trouble figuring this out exactly, but this is what it looks like. Or shield and some armor plus the crystal plate. Stellaris. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. more of the planet states, and info on the ships. 28. Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. The bonuses are explicit for how/what they apply to. Deflector shield SHR-1 Deflector shiel. Modifier Effects. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shield I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). 9%. All Discussions. Cheaper Alloys cost than armor. E. your main fleet to engage fleets in system and newly arriving ones and the second smaller fleet on the side to engage with unbidden stations and hit the portal. Who knows how many galactic cycles it had been in place before it. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Sure it's great on it's own, but it pairs extremely poorly with any other weapon. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. Disruptors are mostly for the memes or countering certian crises. spacemanspiff30 • 4 yr. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. 概述. Go to Stellaris r/Stellaris. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. They are more hp than shields. Honestly shield penetration and armor penetration is pretty amazing. Stellaris Wiki Active Wikis. −5% accuracy. To top it off, the time loop had become destabilized over an extremely long time. There are three types of modifiers. I feel like all the space creature weapons have a use somewhere down the line. add modifiers add/substracts a set amount of a resource or attribute to a scope. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Tried again, happened again. So for a somewhat new person like me this sounds fantastic and that I should basically only use those weapons.